EXPERIENCE
Electronic Arts: Maxis | Object Modeler
Redwood Shores, CA. May 2016 - Present
Sims 4: Vampires (PC)
BubbleZap Games | 3D Artist
Monroe, WA. March 2015 - May 2016
Air Kingdoms (Mobile iOS and Android)
Signal Studios | 3D Artist
Kirkland, WA. Oct. 2014 - Feb. 2015
Toy Soldiers: War Chest (PC, Xbox360, PS4); Savage Lands (PC)
SKILLS
Modeling
Texturing
UVMapping
Storyboarding
Rendering
Concept Art
UI
Lighting
Animation
Layout
SOFTWARE
Maya
Zbrush
Photoshop
3D Coat
Quixel Suite
Unity
CrazyBump
Xnormals
Marmoset
Perforce
Mental Ray
3ds Max
After Effects
Substance Designer/Painter
EDUCATION
Digipen Institute of Technology | Redmond, WA.
Graduated July 2014
MFA in Digital Arts
University of Washington | Seattle, WA.
Graduated June 2011
BA Drawing and Painting
Electronic Arts: Maxis | Object Modeler
Redwood Shores, CA. May 2016 - Present
Sims 4: Vampires (PC)
- Model, texture, and rig 3D models and LODs consistent with project style and standard.
- Work closely with art direction, gameplay engineering, design, and animation to provide concepts and implementation of new assets.
- Maintain a technical production pipeline and adhere to strict project deadlines.
BubbleZap Games | 3D Artist
Monroe, WA. March 2015 - May 2016
Air Kingdoms (Mobile iOS and Android)
- Created and oversaw art assets in all stages of the game development life cycle, from concept and prototype, to textured models and lit asset implementation in Unity 5.
- Tripled game content and playtime by developing 24+ unique environment levels to maximize player engagement and story progression.
- Streamlined production time with versatile texture atlases and modular 3D model libraries.
- Increased target audience scope by producing color-blind accessible UI and texture options.
- Managed art style by reviewing and coordinating asset integration from outside contractors.
Signal Studios | 3D Artist
Kirkland, WA. Oct. 2014 - Feb. 2015
Toy Soldiers: War Chest (PC, Xbox360, PS4); Savage Lands (PC)
- Textured and modeled environment and character assets, including props, weapons, armor, and breakstates for PC and console platform.
- Balanced functionality, polycount, and aesthetics in close communication with art leads and designers to achieve artistic goals.
- Implemented assets and object collisions in proprietary software and Unity 4.
SKILLS
Modeling
Texturing
UVMapping
Storyboarding
Rendering
Concept Art
UI
Lighting
Animation
Layout
SOFTWARE
Maya
Zbrush
Photoshop
3D Coat
Quixel Suite
Unity
CrazyBump
Xnormals
Marmoset
Perforce
Mental Ray
3ds Max
After Effects
Substance Designer/Painter
EDUCATION
Digipen Institute of Technology | Redmond, WA.
Graduated July 2014
MFA in Digital Arts
University of Washington | Seattle, WA.
Graduated June 2011
BA Drawing and Painting